What is gamification? This powerful method of thinking can offer solutions for the steadily-rising frustrations with distance learning during the COVID-19 pandemic. Today we’ll discuss some history, explore the current issues at hand, and then why applying techniques games have taught us could help address them.
In this episode, we discuss:
“Gamification is the process of applying learning from games, such as mechanics and understandings about how and why they motivate us, to non-game situations.” (1:40)
“It’s this power to motivate people to do things they might not otherwise want to do that gamification taps into.” (6:14)
“If we can better engage our students, there’s a chance that the spring semester may be more successful than the fall.” (12:48)
These resources helped me research and write this podcast. If you’re interested in learning more or doing your own research about gamification, they’re a fantastic place to start.
Articles & Webpages:
The History of Gamification: From the Very Beginning to Right Now – Growth Engineering
The (short) prehistory of “gamification” – Nick Pelling
The Truth About Gamification (The Good, the Bad, & the Ugly) – Bryan Naas, SalesHacker
Lessons from Pokemon GO 2016, success through game design reverse engineering – Dr. Flavio Escribano
My Coverage of Lobby of the Social Gaming Summit – Bret Terrill
The Future of Gamification – Pew Research Center
Missing: Millions of Students – Nicole Gaudiano, Politico
Seattle Public Schools extends remote education to January – Taylor Soper, GeekWire
Gamifying Education – How to Make Your Classroom Truly Engaging by Extra Credits
Gaming Can Make a Better World – Jane McGonigal, TED2010
Actionable Gamification by Yu-Kai Chou – A fantastic book that kicked off this entire project. It discusses what drives human behavior in a way that is easy to understand while still being incredibly in-depth.
The Gamified Classroom by James Abela – A new release- this down-to-earth book offers a lot of interesting perspective on actually gamifying the classroom.